One tap. Two rings. Don't crash.
Shown on your score cards. You can change it anytime from the menu.
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Tap anywhere to jump to the other ring. Time your hops.
Every dot scores points. Chain them for a combo. A combo fades if you wait too long.
Touch one and the run is over, unless a shield ring is protecting you. Hop to the other ring to dodge.
Each ring around your ball takes one hit and breaks. Points are never taken away. Pick up shield pickups for more, up to 3.
Slip past a bar without touching it for bonus points and a cheer.
When a third ring appears, flick toward the edge or the center to jump straight to the ring you want.
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