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Orbit Hop

One tap. Two rings. Don't crash.

What should we call you?

Shown on your score cards. You can change it anytime from the menu.

Choose your run

Choose your path

Journey

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Faction War

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Live Duel

How to play

Tap to hop

Tap anywhere to jump to the other ring. Time your hops.

Grab the glowing dots

Every dot scores points. Chain them for a combo. A combo fades if you wait too long.

Pink bars end your run

Touch one and the run is over, unless a shield ring is protecting you. Hop to the other ring to dodge.

Shield rings

Each ring around your ball takes one hit and breaks. Points are never taken away. Pick up shield pickups for more, up to 3.

Close calls

Slip past a bar without touching it for bonus points and a cheer.

Flick on the third ring

When a third ring appears, flick toward the edge or the center to jump straight to the ring you want.

Get ready

Shop

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